{"edition":"enhanced","modules":[{"l":"anti sniper","d":"trackers, watchlist alarms and tab marks. the tools are on the tabs above.","tab":"anti-sniper","on":true,"s":[{"id":"s0","l":"tracker alerts","d":"say in chat when a tracked player comes online, joins a game, goes back to a lobby or leaves.","t":"b","v":true},{"id":"s1","l":"watchlist alerts","d":"warn once per lobby when somebody on your watchlist, or a tracked player, is in your tab list.","t":"b","v":true},{"id":"s2","l":"alert sound","d":"play a ping with an alert.","t":"b","v":true},{"id":"s3","l":"show in tab","d":"mark tracked and watchlisted players in the tab list.","t":"b","v":true},{"id":"s4","l":"auto skin denick","d":"when a game starts, check nicked players who kept their own skin. only confirmed matches are printed.","t":"b","v":false},{"id":"s5","l":"block denick","d":"block the nicks on your denick list when they are in your lobby and read your block list: a denick shows once they drop the nick, which can take a while. hypixel may treat denicking as exploiting; use at your own risk.","t":"b","v":false},{"id":"s6","l":"block every nick","d":"block every nick in your lobby, not only the ones on your denick list.","t":"b","v":false},{"id":"s7","l":"block pace","d":"seconds between the block commands fkdr sends. never under 2.5.","t":"n","v":4,"lo":2.5,"hi":15,"st":0.5},{"id":"s8","l":"block check minutes","d":"how often your block list is read while you idle in a lobby. never mid-game.","t":"n","v":10,"lo":2,"hi":60,"st":1},{"id":"s9","l":"auto unblock","d":"unblock a player as soon as they are denicked.","t":"b","v":true},{"id":"s10","l":"block expiry days","d":"give up on a nick that has not dropped after this many days, and unblock it.","t":"n","v":7,"lo":1,"hi":30,"st":1},{"id":"s11","l":"poll seconds","d":"how often each tracker is checked with your own hypixel key. through fkdr.dev it is never faster than 60.","t":"n","a":1,"v":20,"lo":15,"hi":120,"st":5}]},{"l":"auto requeue","d":"4v4 bed wars only. does nothing until you queue 4v4 yourself once; then requeues until the lobby is fresh and dodges stacked parties. the dodge uses party detector, on the anti-sniper tab.","tab":"bedwars","on":false,"s":[{"id":"s0","l":"mode","d":"automatic sends the command for you. confirm only suggests it.","t":"m","g":"requeue","o":["automatic","confirm"],"v":0},{"id":"s1","l":"seek fresh lobby","d":"keep requeueing until you land in an empty lobby.","t":"b","g":"requeue","v":true},{"id":"s2","l":"dodge parties","d":"leave when a party joins that is big enough to fill a team.","t":"b","g":"requeue","v":true},{"id":"s5","l":"requeue on game end","d":"requeue automatically when a game finishes.","t":"b","g":"requeue","a":1,"v":true},{"id":"s6","l":"fresh max players","d":"how many players still counts as a fresh lobby.","t":"n","g":"requeue","a":1,"v":1,"lo":1,"hi":8,"st":1},{"id":"s7","l":"max requeues","d":"safety cap on requeues before it gives up and stays.","t":"n","g":"requeue","a":1,"v":8,"lo":1,"hi":40,"st":1},{"id":"s3","l":"map filter","d":"list requeues out of the picked maps.","t":"m","g":"maps","o":["off","list"],"v":0},{"id":"s9","l":"announce","d":"print why it is requeueing.","t":"b","g":"messages","a":1,"v":true}]},{"l":"stats","d":"show hypixel stats next to every name in the tab list.","tab":"hypixel","on":true,"s":[{"id":"s1","l":"overlay style","d":"fkdr shows stats in the tab list. other shows them in a table of the players in your bed wars or sky wars game, with its own columns, sort and colours. both shows the tab list stats and the table together.","t":"m","g":"overlay","o":["fkdr","other","both"],"v":0},{"id":"s0","l":"health","d":"show each player's health beside their name in tab: their live health when they are near you, otherwise the number the server shows. green, yellow and red as it drops.","t":"b","g":"overlay","v":false},{"id":"s2","l":"game","d":"which stats to show. auto follows the game you are in, or whose lobby you are in.","t":"m","g":"columns","o":["auto","bedwars","skywars","duels","murder mystery"],"v":0},{"id":"s3","l":"mode stats","d":"use the stats for the exact mode you are in (doubles fkdr in doubles, sumo in sumo). falls back to overall when a player has not played it.","t":"b","g":"columns","v":true},{"id":"s4","l":"show guild","d":"show guild tags. free, read from the nametags hypixel already sends.","t":"b","g":"columns","v":true},{"id":"s5","l":"align columns","d":"line every stat up in a column, to the pixel.","t":"b","g":"columns","v":true},{"id":"s6","l":"team colour separators","d":"the separators between each player's stats in their team colour.","t":"b","g":"columns","v":false},{"id":"s7","l":"column gap","d":"pixels of breathing room between columns.","t":"n","g":"columns","a":1,"v":12,"lo":12,"hi":32,"st":1},{"id":"s8","l":"winstreak","d":"add the player's current win streak.","t":"b","g":"columns","a":1,"v":false},{"id":"s9","l":"show bblr","d":"add beds broken / beds lost to tab.","t":"b","g":"columns","v":false},{"id":"s10","l":"show kdr","d":"add ordinary kills / deaths to tab.","t":"b","g":"columns","v":false},{"id":"s11","l":"threat","d":"colour-code every name by skill tier, a dot, or the 0-100 score itself.","t":"m","g":"markers","o":["off","dot","score"],"v":1},{"id":"s12","l":"overlay mark","d":"mark the players who are on the overlay with you right now, in tab and over their heads while name tags is off. needs an overlay username; people who appear offline are never marked.","t":"b","g":"markers","v":true},{"id":"s15","l":"show nicks","d":"mark nicked players in tab.","t":"b","g":"markers","v":true},{"id":"s20","l":"prewarm","d":"load the lobby's stats before you open tab.","t":"b","g":"data source","a":1,"v":true},{"id":"s21","l":"party stats","d":"when you join a new party, show each member's stats in chat.","t":"b","g":"party","v":false}]},{"l":"hud","d":"show the fkdr watermark and active-module list.","tab":"appearance","on":true,"s":[{"id":"s0","l":"watermark","d":"Show the fkdr mark in the corner.","t":"b","v":true},{"id":"s1","l":"module list","d":"List enabled modules down the right side.","t":"b","v":true},{"id":"s2","l":"list style","d":"Two-tone: the module's name and its mode in two colours (name accent, mode white by default). Accent: every row in the accent, walking through the hues. Flat: every row in one colour.","t":"m","o":["two-tone","accent","flat"],"v":0},{"id":"s3","l":"list background","d":"Rows: a dark box behind each row, fitted to that row, stepping in as the rows get shorter. Panel: one panel behind the whole list, in the HUD's panel style. None: bare text with a shadow.","t":"m","o":["panel","rows","none"],"v":0},{"id":"s4","l":"list bg opacity","d":"How solid the row boxes are. The text stays solid.","t":"n","v":90,"lo":0,"hi":100,"st":5},{"id":"s5","l":"list shadow","d":"A soft dark shadow under the row text, so it holds up where the box is thin.","t":"b","a":1,"v":true},{"id":"s6","l":"list order","d":"Width: widest row first, measured as it is actually drawn, so the anchored edge is straight. Alphabetical: by name. Category: grouped the way the menu groups them.","t":"m","o":["width","alphabetical","category"],"v":0},{"id":"s7","l":"list suffix","d":"Show each module's current mode after its name, displace tick, hitboxes 2d.","t":"b","v":true},{"id":"s8","l":"list suffix form","d":"How the mode is set off from the name: a space, [square brackets], a dash, or a | pipe.","t":"m","o":["plain","brackets","dash","pipe"],"v":1},{"id":"s9","l":"list animation","d":"How a row arrives and leaves when its module is toggled, or moves when the order changes. Glide: every row eases toward its place, sliding in from the edge and gliding up or down when the order changes. The others open a gap first, so rows never overlap.","t":"m","o":["glide","slide+fade","slide","fade","none"],"v":0},{"id":"s10","l":"list anim speed","d":"How quickly glide rows settle. Higher is snappier.","t":"n","v":16,"lo":4,"hi":40,"st":1},{"id":"s11","l":"list anim time","d":"How long a row takes to come in or go out, in milliseconds, gap included.","t":"n","v":240,"lo":60,"hi":1000,"st":10},{"id":"s12","l":"list easing","d":"The curve of that motion. Smooth: eases in and out. Out: fast start, soft landing. In: soft start. Linear: constant speed. Back: overshoots a touch and settles.","t":"m","o":["smooth","out","in","linear","back"],"v":0},{"id":"s13","l":"list line","d":"Line: a coloured bar down the held edge. Outline: a coloured border that steps around the rows.","t":"m","o":["none","line","outline"],"v":0},{"id":"s14","l":"list line width","d":"How thick the line or outline is.","t":"n","v":1,"lo":0.5,"hi":2,"st":0.5},{"id":"s15","l":"list padding","d":"Extra room around each row's text.","t":"n","v":0,"lo":0,"hi":6,"st":0.5},{"id":"s16","l":"list glow","d":"A soft glow around the module list.","t":"b","v":false},{"id":"s17","l":"list glow radius","d":"How far the glow spreads.","t":"n","v":2,"lo":1,"hi":8,"st":1},{"id":"s18","l":"list glow offset","d":"How wide each blur step reaches. Higher is softer and wider.","t":"n","v":1,"lo":1,"hi":10,"st":1},{"id":"s19","l":"list glow strength","d":"How bright the glow is next to the rows.","t":"n","v":2.5,"lo":0.5,"hi":8,"st":0.1},{"id":"s20","l":"list glow from","d":"The glow's colour: the accent (it follows accent animations), or your own.","t":"m","o":["accent","custom"],"v":0},{"id":"s21","l":"list glow colour","d":"The glow colour, used when is custom.","t":"c","v":"#8c6cff"},{"id":"s22","l":"list no spaces","d":"Drop the spaces inside module names.","t":"b","v":false},{"id":"s23","l":"list hide render","d":"Leave render modules out of the list.","t":"b","v":false},{"id":"s24","l":"list hide utility","d":"Leave utility modules out of the list.","t":"b","v":false},{"id":"s25","l":"list name from","d":"Where the module's name takes its colour from. Also colours the whole row in the flat style.","t":"m","a":1,"o":["accent","text","good","dim","custom"],"v":0},{"id":"s26","l":"list name colour","d":"The module name's colour, used when is custom.","t":"c","a":1,"v":"#8c6cff"},{"id":"s27","l":"list suffix from","d":"Where the mode word takes its colour from, in the two-tone style. Good is the theme's green.","t":"m","a":1,"o":["text","accent","good","dim","custom"],"v":0},{"id":"s28","l":"list suffix colour","d":"The mode word's colour, used when is custom.","t":"c","a":1,"v":"#8c6cff"},{"id":"s29","l":"smooth font","d":"Draw the HUD with a smooth font instead of minecraft's.","t":"b","v":true},{"id":"s31","l":"font weight","d":"How heavy the HUD text is. The menu stays regular. Only faces that ship a bold cut offer this.","t":"m","o":["bold","regular"],"v":0},{"id":"s32","l":"text size","d":"Size of the module list text.","t":"n","v":11,"lo":5,"hi":14,"st":0.5},{"id":"s33","l":"opacity","d":"How solid the grey backing behind the readouts is. The text and the colour bar stay solid. Each readout can be given its own in the HUD editor; this is what the rest follow.","t":"n","v":90,"lo":10,"hi":100,"st":5},{"id":"s34","l":"panels","d":"Draw a backing panel behind each readout. Off leaves bare text.","t":"b","v":true},{"id":"s35","l":"style","d":"Glass: rounded panels with a soft shadow. Flat: square panels, no shadow.","t":"m","o":["glass","flat"],"v":0},{"id":"s36","l":"version","d":"Show the build number beside the watermark.","t":"b","v":true},{"id":"s37","l":"edition","d":"Show which version you run (enhanced or classic) beside the watermark.","t":"b","v":false},{"id":"s72","l":"edit key","d":"Key or mouse button that opens the drag-and-drop HUD editor. = by default. Also /fkdr hud.","t":"k","v":"equals"},{"id":"s30","l":"font","d":"The overlay's typeface, for the HUD and the menu. System, the default, is this machine's own UI font; Pixel is a bitmap face for GUI scale 1.","t":"m","o":["jakarta","inter","outfit","condensed","pixel","mono","serif","system"],"v":7},{"id":"s38","l":"cover","d":"Show the album cover beside the song in now playing.","t":"b","g":"now playing","v":true},{"id":"s39","l":"cover side","d":"Which side of the song the cover sits on.","t":"m","g":"now playing","o":["left","right"],"v":0},{"id":"s40","l":"lines","d":"Two: the song on one line and the artist under it. One: both on a single line.","t":"m","g":"now playing","o":["two","one"],"v":0},{"id":"s41","l":"order","d":"Which of the song and the artist is read first.","t":"m","g":"now playing","o":["title first","artist first"],"v":0},{"id":"s42","l":"align","d":"How the text sits in the readout when one line is shorter than the other.","t":"m","g":"now playing","o":["left","centre","right"],"v":1},{"id":"s44","l":"time","d":"The timestamp: 1:23 / 3:21, a counter on its own, or how much is left. It keeps running between checks and stands still while paused.","t":"m","g":"now playing","o":["elapsed and total","elapsed","remaining","off"],"v":0},{"id":"s45","l":"progress bar","d":"A thin progress bar under the song.","t":"b","g":"now playing","v":true},{"id":"s46","l":"bar colour","d":"The bar's colour. Cover takes it from the album art.","t":"m","g":"now playing","o":["accent","text","dim","cover","custom"],"v":0},{"id":"s47","l":"bar custom colour","d":"The bar's colour, used when bar colour is custom.","t":"c","g":"now playing","v":"#8c6cff"},{"id":"s48","l":"title colour","d":"Where the song's name takes its colour from. Cover takes it from the album art, lifted until it reads.","t":"m","g":"now playing","o":["text","accent","good","dim","cover","custom"],"v":0},{"id":"s49","l":"title custom colour","d":"The song's colour, used when title colour is custom.","t":"c","g":"now playing","v":"#8c6cff"},{"id":"s50","l":"artist colour","d":"Where the artist line, and the timestamp with it, takes its colour from.","t":"m","g":"now playing","o":["dim","text","accent","good","cover","custom"],"v":0},{"id":"s51","l":"artist custom colour","d":"The artist line's colour, used when artist colour is custom.","t":"c","g":"now playing","v":"#8c6cff"},{"id":"s52","l":"background","d":"Panel: the HUD's own backing, like every other readout. Cover: a panel tinted with the album art. Custom: your own colour. None: bare text, whatever the HUD's panels setting says.","t":"m","g":"now playing","o":["panel","cover","custom","none"],"v":1},{"id":"s53","l":"background colour","d":"The card's own backing colour, used when background is custom.","t":"c","g":"now playing","v":"#15181d"},{"id":"s55","l":"buttons","d":"Play, skip and back buttons on the readout. They are drawn only while an fkdr screen is open, the menu or the HUD editor, and never while you are playing.","t":"b","g":"now playing","v":true},{"id":"s56","l":"visualiser","d":"A strip under the song that moves with the music as you hear it. Bars: rounded bars with a dot that holds each peak. Mirror: the bars grown both ways from the middle. Wave: a smooth ribbon mirrored about the middle. Fill: a soft filled curve. Glow: a single glowing line. Sparks: a glowing line that throws sparks on the beat. Ring: a glow around the cover that follows the music (Glow when the cover is off). Off keeps the card still.","t":"m","g":"now playing","o":["bars","mirror","wave","fill","glow","sparks","ring","off"],"v":0},{"id":"s57","l":"visualiser colour","d":"The visualiser's colour. Accent follows the theme's accent and its animation across the bars; Cover takes it from the album art.","t":"m","g":"now playing","o":["accent","text","dim","cover","custom"],"v":0},{"id":"s58","l":"visualiser custom colour","d":"The visualiser's colour, used when visualiser colour is custom.","t":"c","g":"now playing","v":"#8c6cff"},{"id":"s59","l":"beat pulse","d":"On each beat the accent edge brightens and the cover lifts a touch, then settles.","t":"b","g":"now playing","v":true},{"id":"s60","l":"lyrics","d":"The song's words inside the card, in time with the music: the line being sung, and the next one under it. The card opens a band for them when the song has lyrics and closes it when it has none.","t":"b","g":"now playing","v":true},{"id":"s61","l":"lyrics style","d":"How the lyrics move. Lines: the line being sung, with the next one fainter under it that rises into place and brightens as the song reaches it. Karaoke: the same, each word lit as it is sung and the words still to come dimmed. Word by word: each word fades up as it is sung. One word: only the word being sung, larger. Single line: only the line being sung, fading into the next.","t":"m","g":"now playing","o":["lines","karaoke","word by word","one word","single line"],"v":2},{"id":"s62","l":"lyrics lines","d":"Two: the line being sung and the next. One: only the line being sung. Three: the last, the current and the next. One word and single line always show one.","t":"m","g":"now playing","o":["two","one","three"],"v":0},{"id":"s63","l":"lyrics side","d":"Whether the lyrics sit under the song or above it.","t":"m","g":"now playing","o":["below","above"],"v":0},{"id":"s64","l":"lyrics size","d":"How large the lyrics are next to the song's name. A line too long for the card is set a little smaller, then cut.","t":"n","g":"now playing","v":1,"lo":0.7,"hi":1.5,"st":0.05},{"id":"s65","l":"lyrics colour","d":"The colour of the line being sung. Cover takes it from the album art, lifted until it reads.","t":"m","g":"now playing","o":["accent","text","good","cover","custom"],"v":0},{"id":"s66","l":"lyrics custom colour","d":"The sung line's colour, used when lyrics colour is custom.","t":"c","g":"now playing","v":"#8c6cff"},{"id":"s67","l":"lyrics offset","d":"Moves the lyrics earlier (minus) or later (plus), in milliseconds, for a player whose clock runs ahead of or behind its sound.","t":"n","g":"now playing","v":0,"lo":-2000,"hi":2000,"st":50},{"id":"s68","l":"cover size","d":"Large: the album art at the card's full height, beside the song, the visualiser and the lyrics, with its colours washed softly across the card. Small: the art beside the song's name, as before.","t":"m","g":"now playing","o":["large","small"],"v":0},{"id":"s69","l":"title","d":"The song's name. Off: the card shows the rest without it and closes up.","t":"b","g":"now playing","v":true},{"id":"s70","l":"artist","d":"The artist, or the album when a song has no artist. Off: the card shows the rest without it and closes up.","t":"b","g":"now playing","v":false},{"id":"s71","l":"hide while paused","d":"Hide the card while the music is paused. It comes back when you press play.","t":"b","g":"now playing","v":false},{"id":"s54","l":"font","d":"The typeface the song is set in. Follow uses the overlay's own.","t":"m","g":"now playing","o":["condensed","pixel"],"v":0}]},{"l":"player esp","d":"boxes and outlines on other players.","tab":"enhancements","on":false,"s":[],"sub":"world"},{"l":"chat notifications","d":"friend messages as notification cards on the hud.","tab":"social","on":true,"s":[{"id":"s0","l":"preview","d":"what a message card shows: the sender and the start of the message, the sender only, or neither. sender only keeps a friend's words off a stream or recording.","t":"m","o":["sender only"],"v":0},{"id":"s1","l":"friend requests","d":"also show a card when someone sends you a friend request.","t":"b","v":true},{"id":"s2","l":"global chat in game chat","d":"also print new global chat messages into your game chat as they arrive. reading only, you still post from the social tab.","t":"b","v":false},{"id":"s3","l":"direct messages in game chat","d":"also print messages from friends into your game chat as they arrive. this shows what they wrote, whatever preview is set to, so leave it off on stream.","t":"b","v":false}]},{"l":"chat stats","d":"print a player's stats the first time they talk in the lobby.","tab":"hypixel","on":true,"s":[{"id":"s0","l":"where","d":"where to print stats for everyone who talks. hubs, housing, skyblock and the pit are never included.","t":"m","o":["outside hub","pre game only","mentions only"],"v":0},{"id":"s1","l":"after who","d":"print stats for the whole lobby when you run /who.","t":"b","v":true},{"id":"s3","l":"mention alerts","d":"anywhere on hypixel, show the stats of anyone who says your name.","t":"b","v":true},{"id":"s4","l":"include self","d":"also print your own stats when you talk.","t":"b","v":false},{"id":"s5","l":"wait ms","d":"how long to wait for stats before giving up on a player.","t":"n","a":1,"v":6000,"lo":500,"hi":15000,"st":500}]},{"l":"party detector","d":"warn when a party joins your lobby, and drive the auto-dodge (auto requeue, on the bedwars tab).","tab":"anti-sniper","on":false,"s":[{"id":"s0","l":"min size","d":"auto uses the mode's team size: 2 in doubles, 3 in trios, 4 in squads, never in solo modes.","t":"m","o":["auto","2","3","4"],"v":0},{"id":"s1","l":"sound","d":"play a ping when a party turns up.","t":"b","v":true},{"id":"s2","l":"burst quiet ms","d":"how long joins must go quiet before counting as one party.","t":"n","a":1,"v":60,"lo":20,"hi":500,"st":10}]},{"l":"interface","d":"the menu key and what the menu shows. Colours are on the appearance tab.","tab":"appearance","on":true,"s":[{"id":"s0","l":"menu key","d":"Key or mouse button that opens this menu. Right-click the row to unbind.","t":"k","v":"minus"},{"id":"s1","l":"panels accent cycles","d":"The second menu layout's accent, its edges and the names of the modules that are on, slowly walks the rainbow. Off: a flat fkdr teal.","t":"b","v":true},{"id":"s2","l":"panels opacity","d":"How solid the second menu layout's panels are. Lower lets the game read through them; 1.00 is a card you cannot see past.","t":"n","v":0.76,"lo":0.25,"hi":1,"st":0.02},{"id":"s3","l":"panels centre mark","d":"The word fkdr in the middle of the second menu layout, cycling through the spectrum, behind the panels.","t":"b","v":true},{"id":"s4","l":"centre mark particles","d":"Particles flying around the mark.","t":"b","v":true},{"id":"s13","l":"panic key","d":"Turns every module off, and back on again. Unbound until you pick one. Right-click the row to unbind.","t":"k","v":"none"},{"id":"s14","l":"accent animation","d":"How the accent colour moves, everywhere it is used. Static: still. rgb: cycles the spectrum. Breathe: eases dimmer and back. Gradient: flows between the accent and a second colour.","t":"m","o":["static","rgb","breathe","gradient"],"v":3},{"id":"s16","l":"speed","d":"How fast the accent animates.","t":"n","v":0.5,"lo":0.1,"hi":5,"st":0.1},{"id":"s17","l":"intensity","d":"How strong the animation is: how far the shades drift, how deep the breath, how bright the shimmer, how far towards the second colour.","t":"n","v":50,"lo":0,"hi":100,"st":5},{"id":"s18","l":"spread","d":"How far apart neighbouring module list rows are in the animation. 0 moves the whole list together.","t":"n","v":50,"lo":0,"hi":100,"st":5},{"id":"s19","l":"second colour","d":"The colour the gradient flows to from the accent.","t":"c","v":"#8c6cff"},{"id":"s29","l":"animated chat prefix","d":"Moves the theme colours along the fkdr in front of fkdr's own chat messages.","t":"b","v":true},{"id":"s23","l":"hide enhancements","d":"Hide the whole enhancements tab from this menu. Modules already on keep running, /fkdr toggle <module> still works.","t":"b","v":false},{"id":"s5","l":"smooth game font","d":"The smooth font for the game's own text on the flat screen: chat, the TAB list, menus, and the scoreboard when its own switch below is on. It does not cover text drawn in the world, name tags, signs, floating text, which stays in the game's font on purpose. Name tags are drawn in the overlay's font by a setting of their own instead: custom font, under name tags.","t":"b","g":"font","v":false},{"id":"s6","l":"hd font scale","d":"Size of the game's text relative to vanilla. 1.0 matches it most closely.","t":"n","g":"font","v":1,"lo":0.8,"hi":1.2,"st":0.05},{"id":"s7","l":"chat","d":"Smooth font in chat and the chat box.","t":"b","g":"font","v":true},{"id":"s8","l":"tab list","d":"Smooth font in the TAB list and its stats.","t":"b","g":"font","v":true},{"id":"s9","l":"scoreboard","d":"Smooth font in the scoreboard sidebar. Off by default: clients draw the sidebar in their own ways.","t":"b","g":"font","v":false},{"id":"s10","l":"titles","d":"Smooth font in the big messages in the middle of the screen, like bed DESTROYED.","t":"b","g":"font","v":true},{"id":"s12","l":"menus","d":"Smooth font in menus, buttons, tooltips and titles.","t":"b","g":"font","v":true}],"fixed":1},{"l":"ping","d":"your ping on the HUD and TAB, and other players' average ping.","tab":"enhancements","on":true,"s":[{"id":"s0","l":"tab ping","d":"Show your own live ping as a number on your TAB row.","t":"b","g":"tab list","v":true},{"id":"s1","l":"others ping","d":"Show other players' average ping on their TAB row.","t":"b","g":"tab list","v":true},{"id":"s2","l":"show ms","d":"Write \"43ms\" instead of \"43\". Off keeps the row short.","t":"b","g":"tab list","v":false},{"id":"s3","l":"hide bars","d":"Hide vanilla's five-bar ping icon. The bars are drawn from the same masked figure, so they say as little as the numbers did.","t":"b","g":"tab list","v":false},{"id":"s4","l":"own ping","d":"Show your own ping on the HUD. Drag it with /fkdr hud.","t":"b","g":"hud readout","v":true},{"id":"s5","l":"graph","d":"Draw the last thirty readings under your own ping.","t":"b","g":"hud readout","v":true},{"id":"s6","l":"smooth","d":"Show your average ping instead of the latest raw reading.","t":"b","g":"hud readout","a":1,"v":true},{"id":"s7","l":"packet loss","d":"May not work on every server.","t":"b","g":"packet loss","v":true},{"id":"s8","l":"loss threshold","d":"Milliseconds of silence from the server that count as packet loss.","t":"n","g":"packet loss","v":500,"lo":200,"hi":3000,"st":50},{"id":"s9","l":"loss ignore limbo","d":"Stay quiet while there is no sidebar scoreboard, limbo sends almost nothing, so silence there is normal.","t":"b","g":"packet loss","v":true},{"id":"s10","l":"loss alert","d":"Where the warning goes: chat, a notification card on the HUD, or both.","t":"m","g":"packet loss","o":["chat","notification","all"],"v":0}],"sub":"movement"},{"l":"name tags","d":"renders name tags through walls.","tab":"enhancements","on":false,"s":[{"id":"s0","l":"show own","d":"show your own tag in third person, in place of any tag your client draws for you there. never in first person. turn it on for the nick and the rest of your own tag's settings.","t":"b","v":true},{"id":"s6","l":"mark overlay players","d":"put a small mark in front of anyone else in your lobby who is running the overlay. the tab list has its own switch for the same mark.","t":"b","v":true},{"id":"s8","l":"background","d":"draw a dark strip behind each tag.","t":"b","v":true},{"id":"s9","l":"background opacity","d":"how dark the strip behind each tag is.","t":"n","v":0.4,"lo":0,"hi":1,"st":0.05},{"id":"s10","l":"custom font","d":"draw tags in the overlay's own font. off uses the game's, which is a bitmap and goes soft as a tag gets bigger.","t":"b","v":true},{"id":"s11","l":"gradient","d":"draw names in a moving colour. each part keeps its own colour: rank, team and name. off: flat colours.","t":"b","v":true},{"id":"s12","l":"max distance","d":"how far away a player can be and still get a tag. the game stops its own labels at 64; every tag past that is text the game would not have drawn.","t":"n","v":64,"lo":8,"hi":256,"st":4},{"id":"s13","l":"skip npcs","d":"leave hypixel's npcs and the pre-game lobby's hidden players untagged. nicked players still get a tag. turn off if real players are being missed.","t":"b","v":true},{"id":"s14","l":"in game only","d":"only draw tags while a game is actually being played. off in hypixel's hubs and in the pre-game lobby, on everywhere else, including servers that are not hypixel.","t":"b","v":false},{"id":"s15","l":"scale","d":"size of the tags.","t":"n","v":1,"lo":0.5,"hi":2,"st":0.1},{"id":"s16","l":"auto scale","d":"every tag is the same size on screen, near or far.","t":"b","v":true},{"id":"s17","l":"far scale","d":"1 keeps every tag the same size on screen; lower lets far tags shrink so a full lobby is less crowded. never below half, so a far name stays readable.","t":"n","v":1,"lo":0.5,"hi":1,"st":0.05},{"id":"s18","l":"distance","d":"show how far away each player is on their tag.","t":"b","v":true},{"id":"s19","l":"colour the distance","d":"Colour the distance by how close they are: green far off, yellow at fighting range, red right on top of you. Off draws it in the tag's own colour.","t":"b","v":true},{"id":"s20","l":"gear","d":"Where a player's gear is shown. Above: their held item and armour in a row over the tag. Name: the held item inside the tag, as it used to be. Off: neither.","t":"m","o":["above the tag","in the tag","off"],"v":0},{"id":"s21","l":"score line","d":"keep the line a server puts under a name (hypixel's health) on its own row under the tag.","t":"b","v":true},{"id":"s22","l":"health","d":"show each player's health on their tag, the number tab shows (health plus golden hearts, rounded up), golden hearts in gold. name: after the distance. below: on a row under the tag, in place of a score row that is already health.","t":"m","o":["off","on the tag","under the tag"],"v":0},{"id":"s23","l":"health colour","d":"steps: green, yellow and red like the health in tab. smooth: fades from green through yellow to red as it drops.","t":"m","o":["steps","smooth"],"v":0},{"id":"s24","l":"heart","d":"draw a small heart after the number, in the same colour, gold while they have golden hearts.","t":"b","v":true},{"id":"s2","l":"nick colour","d":"the colour of the name on your own tag. name: whatever colours it already carries. accent: the menu's accent, which follows its animations. custom: one you pick.","t":"m","g":"your own tag","o":["as it comes","accent","custom"],"v":0},{"id":"s3","l":"custom nick colour","d":"the colour your own name is drawn in, when nick colour is custom.","t":"c","g":"your own tag","v":"#ffffff"},{"id":"s4","l":"nick font","d":"which font your own name is drawn in. tag: the same as every other tag. overlay: the overlay's own face, whatever the tags use. game: minecraft's.","t":"m","g":"your own tag","o":["same as the tags","the overlay's","the game's"],"v":0},{"id":"s5","l":"show fkdr","d":"keep the fkdr in front of your own name. off leaves the tag as the name and nothing else.","t":"b","g":"your own tag","v":true},{"id":"s7","l":"show your overlay name","d":"keep the badge beside your own tag with the name you signed in to the overlay with.","t":"b","g":"your own tag","v":true}],"sub":"world"},{"l":"smart target","d":"rank the enemy teams, pick the first rush, and count the bridge. in sky wars, who to fight first.","tab":"bedwars","on":false,"s":[{"id":"s0","l":"auto report","d":"print the team report once, when a match starts.","t":"b","v":true},{"id":"s1","l":"wait for stats","d":"hold the report until the stat lookups stop arriving, instead of printing on the timer alone.","t":"b","v":true},{"id":"s2","l":"distance weight","d":"how much a long bridge counts against a target, in threat points across a whole map.","t":"n","v":30,"lo":0,"hi":100,"st":5},{"id":"s3","l":"declutter","d":"collapse low-threat teams into one line instead of listing everybody.","t":"b","v":true},{"id":"s4","l":"show full","d":"the lowest tier still printed in full.","t":"m","o":["all","mid","high","extreme"],"v":1},{"id":"s5","l":"bridge count","d":"include the block count and wool needed to reach the target.","t":"b","v":true},{"id":"s6","l":"notify party","d":"also tell your party the pick, through party notifier (which must be on and see a party).","t":"b","v":false},{"id":"s7","l":"report delay","d":"seconds to wait after a match starts, so stats have time to arrive.","t":"n","a":1,"v":4,"lo":1,"hi":30,"st":1},{"id":"s8","l":"settle limit","d":"never wait longer than this many seconds, a lobby of nicks never settles.","t":"n","a":1,"v":12,"lo":2,"hi":40,"st":1}]},{"l":"bed esp","d":"highlight beds and their defences through walls.","tab":"enhancements","on":false,"s":[{"id":"s0","l":"highlight","d":"draw the boxes on beds and their obsidian. off leaves only the bed plates.","t":"b","g":"what","v":true},{"id":"s1","l":"highlight key","d":"a key that switches the highlight on and off by itself. the bed plates are left as they are.","t":"k","g":"what","v":"none"},{"id":"s2","l":"fill","d":"shade the bed as well as outlining it.","t":"b","g":"what","v":true},{"id":"s3","l":"obsidian","d":"also highlight the obsidian defending a bed. obsidian only, never end stone.","t":"b","g":"what","v":true},{"id":"s4","l":"defence radius","d":"how far around a bed to look for defence blocks.","t":"n","g":"what","a":1,"v":3,"lo":1,"hi":6,"st":1},{"id":"s5","l":"bedwars only","d":"only work while a bed wars game is running.","t":"b","g":"what","v":true},{"id":"s10","l":"hide own bed","d":"leave your own bed unmarked, you know where it is.","t":"b","g":"what","v":true},{"id":"s6","l":"rgb","d":"cycle the highlight through the rainbow.","t":"b","g":"colour","v":false},{"id":"s7","l":"bed colour","d":"the colour of a bed. used when rgb is off.","t":"c","g":"colour","v":"#ff4040"},{"id":"s8","l":"defence colour","d":"the colour of the obsidian defending a bed. used when rgb is off.","t":"c","g":"colour","v":"#60c0ff"},{"id":"s9","l":"rgb speed","d":"how fast the colour cycles, in full loops per five seconds.","t":"n","g":"colour","a":1,"v":1,"lo":0.1,"hi":5,"st":0.1},{"id":"s11","l":"opacity","d":"how strong the shading is.","t":"n","g":"colour","a":1,"v":60,"lo":5,"hi":200,"st":5},{"id":"s12","l":"chunks per tick","d":"how fast the search runs. lower is gentler on frame time.","t":"n","g":"performance","a":1,"v":8,"lo":1,"hi":24,"st":1},{"id":"s13","l":"plates","d":"show a small card at each defended bed with what is stacked on it and how far away it is. a bare bed gets no card.","t":"b","g":"bed plates","v":false},{"id":"s14","l":"plates key","d":"a key that switches the bed plates on and off by itself. the highlight is left as it is.","t":"k","g":"bed plates","v":"none"},{"id":"s15","l":"scale","d":"how big a card is. a multiplier on the size it is held at.","t":"n","g":"bed plates","v":1,"lo":0.5,"hi":3,"st":0.1},{"id":"s16","l":"auto scale","d":"every card is the same size on screen, near or far.","t":"b","g":"bed plates","v":true},{"id":"s17","l":"far scale","d":"1 keeps every card the same size on screen; lower lets far cards shrink so a busy map is less crowded. never below half, so a far card stays readable.","t":"n","g":"bed plates","v":1,"lo":0.5,"hi":1,"st":0.05},{"id":"s18","l":"max distance","d":"how far away a bed can be and still get a card.","t":"n","g":"bed plates","v":192,"lo":8,"hi":256,"st":8},{"id":"s19","l":"distance","d":"show how far each bed is. off makes the plate smaller.","t":"b","g":"bed plates","v":true},{"id":"s20","l":"layers","d":"how many layers out from the bed to look for defence.","t":"n","g":"bed plates","a":1,"v":4,"lo":1,"hi":6,"st":1},{"id":"s21","l":"team dot","d":"mark a card with its team's colour, once that team's island is known.","t":"b","g":"bed plates","v":true},{"id":"s22","l":"exposed highlight","d":"while a bed is open from any side, turn its plate green and outline each missing block next to the bed, through walls.","t":"b","g":"bed plates","v":true}],"sub":"world"},{"l":"timers","d":"countdowns for map events and generator drops, read from the server.","tab":"bedwars","on":false,"s":[{"id":"s0","l":"map events","d":"announce map events, generator upgrades, bed destruction, sudden death.","t":"b","v":true},{"id":"s1","l":"event lead","d":"seconds before a map event to announce it.","t":"n","v":10,"lo":1,"hi":60,"st":1},{"id":"s2","l":"second warning","d":"an earlier heads-up, in seconds. zero for none.","t":"n","v":60,"lo":0,"hi":300,"st":15},{"id":"s3","l":"generators","d":"announce diamonds and emeralds about to drop at a generator you are near.","t":"b","v":true},{"id":"s4","l":"generator lead","d":"seconds before a drop to announce it.","t":"n","v":5,"lo":1,"hi":20,"st":1},{"id":"s5","l":"generator range","d":"how close a generator has to be to be worth announcing.","t":"n","v":24,"lo":4,"hi":64,"st":4},{"id":"s6","l":"sound","d":"play a tick with each announcement.","t":"b","v":true},{"id":"s7","l":"show on hud","d":"keep the next event and the nearest generator on the hud.","t":"b","v":true}]},{"l":"threat report","d":"the lobby threat report: a live card on the hud, or a short line in chat when a match starts.","tab":"hypixel","on":false,"s":[{"id":"s0","l":"auto report","d":"report the lobby threat once, when a match starts.","t":"b","v":true},{"id":"s1","l":"report to","d":"where the report goes. hud: the lobby threat card, which stays up and updates live (drag it with /fkdr hud). falls back to chat when the hud or the card is off.","t":"m","o":["hud","chat","both"],"v":0},{"id":"s2","l":"hud rows","d":"how many of the lobby's strongest players the card names.","t":"n","v":3,"lo":1,"hi":6,"st":1},{"id":"s3","l":"team colours","d":"how the card says which team a player is on. team: their team's name in its own colour in front of them, blue, red, green. mark: a small square of that colour instead. name: their own name in the team's colour. nothing is shown where the team is not known yet, which is the whole of a pre-game lobby.","t":"m","o":["team","mark","name","off"],"v":0},{"id":"s4","l":"in game only","d":"only show the card once a match has started, instead of through the waiting lobby as well.","t":"b","v":false},{"id":"s5","l":"wait for stats","d":"hold the report until the stat lookups stop arriving, instead of printing on the timer alone.","t":"b","v":true},{"id":"s6","l":"report delay","d":"seconds to wait after a match starts, so stats have time to arrive.","t":"n","a":1,"v":3,"lo":1,"hi":30,"st":1},{"id":"s7","l":"settle limit","d":"never wait longer than this many seconds, a lobby of nicks never settles.","t":"n","a":1,"v":12,"lo":2,"hi":40,"st":1}]},{"l":"anti cheat","d":"flag other players for cheat-like movement and combat. informational only.","tab":"hypixel","on":true,"s":[{"id":"s0","l":"violations","d":"how many times a player must fail a check before it is reported.","t":"n","g":"flagging","v":1,"lo":1,"hi":15,"st":1},{"id":"s1","l":"skip teammates","d":"never flag someone on your own team.","t":"b","g":"flagging","v":true},{"id":"s2","l":"only in games","d":"only watch players once a game is recognised. off watches lobbies and hubs too.","t":"b","g":"flagging","a":1,"v":true},{"id":"s3","l":"range","d":"only watch players this close. 0 watches everyone loaded.","t":"n","g":"flagging","a":1,"v":0,"lo":0,"hi":64,"st":4},{"id":"s4","l":"every flag","d":"report every flag, even the same player and check again and again. can be spammy.","t":"b","g":"flagging","v":false},{"id":"s5","l":"flag sound","d":"play a sound when someone is flagged.","t":"b","g":"flagging","v":true},{"id":"s12","l":"decay ticks","d":"ticks of clean play before a violation is forgiven.","t":"n","g":"flagging","a":1,"v":60,"lo":20,"hi":400,"st":10},{"id":"s21","l":"chat alerts","d":"say each flag in chat. off keeps the sound and the name tag mark only.","t":"b","g":"flagging","v":true},{"id":"s9","l":"auto block","d":"swinging a sword while still blocking with it.","t":"b","g":"checks","v":true},{"id":"s10","l":"no slow","d":"moving at full speed while blocking.","t":"b","g":"checks","v":true},{"id":"s11","l":"legit scaffold","d":"the sneak-tap rhythm a legit-scaffold cheat places blocks with.","t":"b","g":"checks","v":true},{"id":"s13","l":"nuker","d":"breaking a block no side of which is open, which nobody could reach.","t":"b","g":"checks","v":true},{"id":"s14","l":"scaffold","d":"bridging over the void looking down, fast and without a single crouch.","t":"b","g":"checks","v":true},{"id":"s15","l":"aim assist","d":"turning smoothly every tick while the pitch never moves. experimental.","t":"b","g":"preview","v":false},{"id":"s16","l":"auto clicker","d":"ten swings in a row restarted the first moment the game allows. experimental.","t":"b","g":"preview","v":false},{"id":"s17","l":"blink","d":"frozen in place mid-sprint, then arriving all at once. experimental.","t":"b","g":"preview","v":false},{"id":"s18","l":"fast mine","d":"a block broken before its crack animation could finish. experimental.","t":"b","g":"preview","v":false},{"id":"s19","l":"no fall","d":"a long fall in bed wars that never hurt. experimental.","t":"b","g":"preview","v":false},{"id":"s20","l":"protocol","d":"looking further up or down than any client can. experimental.","t":"b","g":"preview","v":false}]},{"l":"item esp","d":"names dropped items through walls, with counts and enchantments.","tab":"enhancements","on":false,"s":[{"id":"s0","l":"in game only","d":"only show labels while you are in a bed wars or murder mystery game.","t":"b","g":"what","v":true},{"id":"s1","l":"count","d":"show the stack size when there is more than one.","t":"b","g":"what","v":true},{"id":"s2","l":"piles","d":"add up items lying together, like the iron, gold, diamonds and emeralds on a generator, into one label with the total.","t":"b","g":"what","v":true},{"id":"s3","l":"gradient","d":"draw iron, gold, diamond and emerald names in a moving colour. off: one flat colour each.","t":"b","g":"what","v":true},{"id":"s4","l":"enchants","d":"show protection or sharpness levels, and mark enchanted golden apples.","t":"b","g":"what","v":true},{"id":"s5","l":"through walls","d":"show labels behind blocks too.","t":"b","g":"what","v":true},{"id":"s6","l":"range","d":"how far away an item can be and still get a label.","t":"n","g":"what","v":64,"lo":8,"hi":128,"st":4},{"id":"s7","l":"boxes","d":"draw a box round iron, gold, diamonds and emeralds, in that item's own colour: solid edges and a see-through fill, so the item is still visible. nothing else is boxed.","t":"b","g":"what","v":false},{"id":"s8","l":"iron","d":"label iron ingots.","t":"b","g":"items","v":true},{"id":"s9","l":"gold","d":"label gold ingots.","t":"b","g":"items","v":true},{"id":"s10","l":"diamond","d":"label diamonds.","t":"b","g":"items","v":true},{"id":"s11","l":"emerald","d":"label emeralds.","t":"b","g":"items","v":true},{"id":"s12","l":"weapons","d":"label swords, bows and arrows.","t":"b","g":"items","v":true},{"id":"s13","l":"armour","d":"label armour pieces.","t":"b","g":"items","v":true},{"id":"s14","l":"tools","d":"label pickaxes, axes, shovels and shears.","t":"b","g":"items","v":true},{"id":"s15","l":"food","d":"label golden apples and other food.","t":"b","g":"items","v":true},{"id":"s16","l":"blocks","d":"label wool, clay, wood, end stone, obsidian and other blocks.","t":"b","g":"items","v":true},{"id":"s17","l":"other items","d":"label everything else: potions, pearls, fireballs, tnt, bridge eggs and the rest.","t":"b","g":"items","v":true}],"sub":"world"},{"l":"height limit","d":"blocks left until the map's build height limit, with a warning before you reach it. bed wars, bed wars duels (bed rush too) and sky wars.","tab":"bedwars","on":false,"s":[{"id":"s0","l":"show on hud","d":"keep the blocks left on the hud (move it in the hud editor).","t":"b","v":true},{"id":"s1","l":"show y","d":"show the limit's y level beside the blocks left.","t":"b","v":false},{"id":"s9","l":"sky wars","d":"also in sky wars, not only bed wars.","t":"b","v":true},{"id":"s10","l":"learn from chat","d":"when hypixel says the build height limit is reached on a map fkdr does not know, use that y for the rest of the game and send it to fkdr.dev.","t":"b","v":true},{"id":"s2","l":"warn","d":"warn when you get close to the limit.","t":"b","g":"warning","v":true},{"id":"s3","l":"warn at","d":"how many blocks left before the warning.","t":"n","g":"warning","v":3,"lo":1,"hi":15,"st":1},{"id":"s4","l":"title","d":"show the warning as a title in the middle of the screen.","t":"b","g":"warning","v":true}]},{"l":"party notifier","d":"send alerts from other modules into party chat.","tab":"hypixel","on":false,"s":[{"id":"s0","l":"anti cheat alerts","d":"tell the party when someone is flagged for cheating.","t":"b","v":true},{"id":"s1","l":"party alerts","d":"tell the party when another party joins the lobby.","t":"b","v":true},{"id":"s2","l":"show prefix","d":"put [fkdr] in front of the message.","t":"b","v":true},{"id":"s5","l":"cooldown ms","d":"minimum gap between party-chat messages. party-join warnings do not wait for it.","t":"n","a":1,"v":2500,"lo":1000,"hi":10000,"st":250}]},{"l":"target hud","d":"a card with the health of the player you are fighting: kill aura's target, or without one the player you last hit, kept a few seconds after your last hit, then faded out (move it in the hud editor).","tab":"enhancements","on":false,"s":[],"sub":"world"},{"l":"auto gg","d":"say gg automatically when a game ends.","tab":"hypixel","on":false,"s":[{"id":"s1","l":"on loss","d":"also say it when you lose.","t":"b","v":true},{"id":"s2","l":"delay ticks","d":"ticks to wait before sending. too soon and hypixel drops it; 20 is one second.","t":"n","a":1,"v":20,"lo":5,"hi":200,"st":5},{"id":"s3","l":"chat trigger","d":"also trigger on the end-of-game chat summary, not only the title.","t":"b","a":1,"v":true}]},{"l":"damage tags","d":"shows a number over a player each time they take damage or heal.","tab":"enhancements","on":false,"s":[],"sub":"world"},{"l":"player tags","d":"tag players with notes that persist, and see what others flagged.","tab":"tags","on":false,"s":[{"id":"s0","l":"cloud","d":"share your tags and notes with fkdr.dev and see what other players wrote. tags and comments are public at once under your name, and abusing them gets your ability to post them revoked; friend tags never leave your machine.","t":"b","g":"sharing","v":true},{"id":"s1","l":"alert","d":"announce in chat when a tagged account joins your lobby.","t":"b","g":"alerts","v":true},{"id":"s2","l":"sound","d":"play a ping with the alert.","t":"b","g":"alerts","v":true},{"id":"s3","l":"min shared","d":"how many other users must agree before a shared tag alerts you or puts an icon over a head. your own tags never wait for this.","t":"n","g":"alerts","v":3,"lo":1,"hi":25,"st":1},{"id":"s6","l":"show on nametag","d":"a caution icon over the head of a flagged player. which flags count is chosen below.","t":"b","g":"over heads","v":true},{"id":"s7","l":"icon for your tags","d":"tags you wrote (cheater, closet or blatant cheater) put the icon over that player. does not touch shared tags or tab. off: a player you tagged can still get one from the other sources.","t":"b","g":"over heads","v":true},{"id":"s8","l":"icon for shared tags","d":"tags other players shared put the icon up once min shared of them agree. never hides your own tags, and does not touch tab.","t":"b","g":"over heads","v":true},{"id":"s10","l":"icon for anticheat","d":"whoever the local anticheat flagged this session gets the icon.","t":"b","g":"over heads","v":true},{"id":"s11","l":"sus-level icons","d":"also mark sus tags, and cheater tags too few other players agree with. off by default: an uncorroborated hunch is not worth an accusation over someone's head.","t":"b","g":"over heads","v":false}]},{"l":"trajectories","d":"shows where the arrow, pearl or snowball you hold will land.","tab":"enhancements","on":false,"s":[],"sub":"world"},{"l":"fkdr wrapped","d":"track your own results over time, maps, hours, and where fkdr is 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